For some reason, despite it later being blatantly obvious, I struggled to figure out where the technology tree was. But for the life of me, I couldn’t figure out what exactly I was supposed to do. In my experience, once the first wave of characters had established the basics, Hundred Days left me to my own devices. There are the occasional tutorials scattered throughout, but they barely prepare you for what is to come. Hundred Days thrusts the player into its systems and mechanics harder than its central character is thrust into the world of winemaking. It is full of the trademark statistics to keep track of, menus to shift through and stylised visuals that have taken the genre by storm as of late. Hundred Days is a turn-based tycoon game at its core. Well, I say highlife, but in reality, it involves a lot of spreadsheets, not really knowing what you’re doing and a cast of characters that range from endearingly enchanting to infuriatingly irritating. You promptly find yourself living the high life. Before long, you open a letter instructing that you’ve been given a vineyard Stardew Valley style. You’re thrust into the throngs of a dejected office, the sounds of phones ringing in the distance, keyboards clacketing, and faint murmurs of miserable employees permeating throughout. Hundred Days opens up innocuously enough. In-game Screenshot “There are the occasional tutorials scattered throughout, especially toward the beginning, but they barely prepare you for what is to come.” Put the time in, however, and you’ll be rewarded. Hundred Days is incredibly fun and addictive but, at times, a little complex. If a game is predominantly for a hardcore audience, I’d like to know before putting down some hard-earned dollarydoos. However, I’m a firm believer that people like me, those of inadequate skill, should still be considered in a review. While I am more than capable of picking up a controller and repeatedly hitting the X button, I’m a little below average when it comes to skill. Unfortunately, I find myself in a bit of a predicament. I’m sure any journalist worth their salt would say the same. I often feel that a prerequisite to becoming a games journalist is being good at video games.
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