![]() Take the number of years you’ve been delivering paid commissions and multiply it by a figure. The equation: $2 × (Years’ Experience) × (Difficulty Multiplier) + Materials = Commission Price ![]() The cost of the materials (see how to get this in the T&M example above).Arty will recommend you 10 days if you’re not sure. You only work on commissions in your otherwise free time – your client’s expectations should be that this commission will take longer to finish. The trick of this type of pricing is you’re expected to take longer to deliver the commission because you don’t work on it when you can make money doing something else, or want to do something else that has intrinsic value to you. Two similar artists from other sides of the world might spend the same time working on a commission but price them very differently. For example, in the Philippines, this same commission would result in a commission price of less than $11 (once converted to dollar). This approach can be flawed though because the minimum wage varies massively between countries. Let’s see how that works when we assume the commission will take us 4 hours to complete.įinally, we add together the cost of the time and materials:Ĭommission Price: $28 (T) + $1.80 (M) = $29.80 (delivery within a day) We’ll see in a minute that this doesn’t always work but it’s a good starting point to experiment from at least. We expect we will work on this commission during hours we could have otherwise been working for other income so it’s not unreasonable to make this rate in line with a standard wage for you, or the minimum wage. Now we estimate the cost of our time required to complete this commission, again we need two things: $900 (cost of material) ÷ 500 (material lifespan) = $1.80 The equation: Time + Materials = Commission Price the expected number of commissions we will deliver using this material We need two things to do this effectively: Time & Materialsįirstly, let’s estimate the cost of our materials. We are using dollar ($) in the examples below, but you can use your local currency just as easily. T&M pricing typically favours freelancers who are drawing for a living, and Per Deliverable pricing favour hobbyist artists. Per Deliverable: The artist prices the commission at a rate based on their experience, the effort required, interest in the piece, and doesn’t necessarily work on the commission when they could be making other income.Time and Materials (T&M): The artist estimates the number of hours the piece will take and the cost of the materials to complete it and prices the commission against an “hourly rate”.In this blog, we’ll discuss two ways of pricing digital art commissions, “Time and Materials” (T&M) and “Per Deliverable” (sometimes called “Fixed Pricing”). Copying someone else’s pricing sheet puts your faith in their ability to price commissions – and if they didn’t do a good job – you’re both losing. Undervalued commissions effectively put a “cap” on the price of that level of talent – regardless of the time, effort, and materials required. ![]() Undervaluing work doesn’t only hurt your profits, but the profits of the industry as a whole. This creates a culture where undervaluing work is seen as a valid method of getting clients (it’s a terrible strategy!). There is an ever-growing supply of artists, and only so much demand for them. The likes of Fiverr (as the name suggests) and DeviantArt (with their ‘points’ system) have forced artists to heavily undervalue themselves. ![]() Unfortunately, very few artists are good at valuing their art. Why not copy the same pricing as a similar artist? Get your calculator ready, but don’t worry, it’s not rocket science. How exactly do you do that though!? In this blog, we’ll show you two quick and easy ways to price any commission. “How much should I charge for a digital art commission?” It’s a loaded question and an important one to get right as we’ve talked about before.
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